View Full Version : Soul Calibur IV Trailer: Looks pretty awesome
admin_old
04-21-2008, 03:36 AM
I loved Soul Calibur on Dreamcast, but haven’t gotten into the later releases for some reason. This trailer blew me away, though. A+ to the marketing department, guys. First of all, the graphics are insane. Second, the Vader/Yoda stuff looks awesome. I don’t know if the game is a buy, [...]
More... (http://www.8bitbrigade.com/soul-calibur-iv-trailer-looks-pretty-awesome/)
UncleGramps
07-30-2008, 07:13 AM
So who picked this up? I saw a few people on my friends list playing this last night and I'm curious what people think of it. I may clear out some unplayed games from my collection and get this or some other game.
Slitt Vicious
07-30-2008, 07:18 AM
I'm not much of a fighting game person (though I may hypocritically go for the 2D streetfighter refresh), so I probably won't be picking it up.
I did notice this negative review of online play this morning. http://arstechnica.com/journals/thumbs.ars/2008/07/30/post-release-soulcalibur-iv-online-play-disappoints
Nothing was more troubling, though, than a simple flaw with the game's online system that has, in effect, completely ruined the online experience for me. Ranked matches—the only ones in which you actually earn online experience—have a fatal flaw. There is no penalty for quitting a ranked match aside from losing the pittance of consolation XP awarded to the loser. This means that virtually every person who is on the cusp of defeat quits out, netting you nothing but wasted time for your efforts. After roughly two dozen winning matches, I experienced a drop-out rate of 80 percent.
It should be noted that this does not in any way affect playing with friends and friendly strangers. Player matches are much less problematic; however, there is another curious design decision that seems suitable for ranked matches but not so much for social ones. The developers decided to disable voice chat during matches, likely to reduce trash talking in an effort to allow combatants to focus on the game and perhaps to limit how much data transmission is going on at once.
UncleGramps
07-30-2008, 07:21 AM
Yeah, I had heard that too. I mostly play against friends, so drop-outs aren't a huge concern. But it's a big deal for those who will play a lot of ranked matches. I hope they can fix that with a patch.
The lack of voice chat when playing with friends is a bigger deal for me. Maybe I'll just rent this one.
xmiyux
07-30-2008, 07:27 AM
I'm wanting to rent it.
I had a blast with DOA4 online but playing SFII and MK3 online was horrific. People would quit out, act like asshats, and leave negative feedback for anyone who beat them. I got more dings to my rep from the few days i played those arcade fighters online than i ever have playing FPS online.
At least during the SFII bit, the crowd was worse than the Halo crowd (which i used to consider to be the worst general online crowd around).
Interestingly enough, the crowd the board games or things like Phantom Dust drew was some of the most civil and polite folks i have ever ran into (when playing strangers).
All that being said, i'm a sucker and will most likely be buying MK vs DC but i imagine i will rarely play it online.
F8L ERROR
07-30-2008, 09:08 AM
Im picking this up when i have the chance but he whole no voice chat suck not to mention the ranking system. I never was a fan of ranked matches when it comes to fighting games too many people just use cheap methods.
fightclubjeff
07-30-2008, 09:09 AM
Khepri picked this up and brought it by last night. My impressions are the graphics are amazing. The character detail and backgrounds just blow you away. The character creater is relly well done. The options seem limitless. Not a whole lot I can tell you about the gameplay with the exception sometimes your character has a hard time turning around to face your foe.
F8L ERROR
07-30-2008, 09:15 AM
I tried at gamecrazy but i didnt have to have that problem Jeff maybe because I have played this series too much that i have gotten used to it.
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